A tap-away arrow puzzle with 300 levels that plays offline and costs nothing. We made it, and we pay the coins on this page ourselves — there is no advertiser behind it.
ArrowMela is a puzzle game we built. Every arrow on the board wants to fly off, but only when the path ahead of it is clear — so the game is working out the order. It is free, it runs offline, and there is nothing to buy.
We made this game, and we pay for the reward on this page ourselves. There is no advertiser behind it. Every other task on Superhappen is somebody paying us; this one is us paying.
Ten levels to a chapter, from Basics through Festival Lights and Monsoon Magic to Legend Boards. Several chapters are picture mazes: the arrows form a shape, and clearing the board reveals it.
The whole game is on the device. No account, no sign-in, and nothing stops working on a train or in a lift.
The daily challenge is seeded from the date, so everyone plays the same board that day. There are weekly events on top of it, and an album that fills in as you finish pictures.
No. The game is free and there is nothing to buy inside it.
Install ArrowMela, finish Chapter 2 — that is 20 levels, roughly half an hour — and send us a screenshot of the chapter page showing 10/10 complete. That is the moment Chapter 3 unlocks. We add the coins once we have checked it.
Because the offer wall has almost nothing a brand-new user can finish quickly. Of the offers on it, the first step of most pays under a rupee and the big rewards take days of grinding. This is one task somebody can actually complete and be paid for, and we would rather buy that than let a new user leave with nothing.
It is an Android game on Google Play, currently in early access. There is no iPhone version.